3D sculpting and painting tools
Use Mudbox® software to create high-quality 3D geometry and textures for your next project. Take advantage of an intuitive work environment and professional tools for 3D sculpting and painting.
3D sculpt and paint
Better brush-based workflows
Improve brush-based workflows when working with low resolution, low bit-depth polygons and textures.
Sculpting Falloff options
For brushes, choose Volume or Surface Falloff options, in addition to the default Hybrid mode.
Use Constrain to Surface in the new Relax Brush to even out spaces between vertices while only making minimal changes to the original shape of a mesh.
Twist for Grab Brush
The Twist feature in the Grab tool helps you twist all vertices within the sculpting brush falloff radius clockwise or counterclockwise. Use it to create swirled objects like soft serve ice cream, rotate ears and eyes on a character’s head, or twist a character’s mouth to create a smile or frown.
Professional digital sculpting toolset
Get fast, smooth, accurate results.
Paint directly onto 3D models
True 3D painting across multiple channels, in multiple formats.
Create accurate normal, displacement, and ambient occlusion maps.
Make any model symmetrical with a number of tools for symmetrical retopologizing in Mudbox.
Caliper tool for proportional measurement
Measure the distance between two points on a model or along a curve.
3D tool interoperability
Easily move texture and detail maps between Mudbox and other Autodesk products, including 3ds Max 3D modeling, animation, rendering, and compositing software; Maya 3D animation, modeling, simulation, rendering, and compositing software; and Maya LT 3D game development software, and take advantage of enhanced Photoshop compatibility.
Maya image plane matching
Enjoy a smoother multiproduct modeling workflow when using images for reference in both Maya and Mudbox software. Set up an image plane in Maya, and use it as a reference for base mesh modeling. Send it to Mudbox along with the model to add finer details, and it will retain many image plane parameter settings. You can continue to use the same reference without readjusting the image to match.
Maya Blend Shape interoperability
Create Blend Shapes and merge them into a Maya scene via Layer Groups.
Maya interoperability for textures
Import and export Ptex and multitile UV textures to and from Maya.
Texture export and updating
Set different export paths for different channels and paint layers using enhanced texture export and updating.
Advanced retopology tools
Create clean, production-quality meshes from scanned, imported, or sculpted data.
Efficient layer grouping
Organize Sculpt and Paint Layers into layer groups to quickly and easily identify them in complex scenes.
Interactive control and display
Multitouch interaction and render-quality results in the viewport.
3D layer capabilities
Experiment with design concepts and make revisions easily.
Check out other artists' profiles for inspiration, learn tips and tricks for getting started in Mudbox with free tutorials, and share your own projects, 3D assets, and textures in the Mudbox Community.