3D for the Whole World
When it comes to high-end 3D content creation, Cinema 4D has always been Easy to Learn and Easy to Use – a real-world solution for design professionals. Now we’re making Cinema 4D the Easiest to Acquire.
If you build it ...
We’re constantly looking for ways to improve your most fundamental workflow needs so you can create amazing 3D content, and create it more quickly, easily and accurately. Release 21 offers some tremendous improvements for the foundation of your projects.
New Caps and Bevels
We’ve completely reinvented the creation of 3D fontography in Cinema 4D with improved constraints and internal bevels, Delaunay cap skinning, and a new library of bevel presets including the ability to draw your own bevel profiles. But this feature is more than just fancy fonts and text – caps and bevels are integrated on all the spline-based objects – lathe, loft, sweep, etc. for unlimited possibilities. Caps and bevels are created as a single object, with additional and more obvious selection sets for Shells and Edges. There’s even an option for linking start and end caps.
Volume Modeling Enhancements
Since its introduction last year, you've been creating amazing organic shapes from simple objects with Cinema 4D's OpenVDB-based Volume Builder. Based on your feedback, we’ve streamlined and improved the workflow of this incredibly powerful toolset.
Improved Ui For Volume Filters
Fog Volumes can now be filtered via Multiply or Invert operations, and VDB filter types are now available as dedicated objects so can be added and managed more easily.
Spline Ui To Define Scale Along Spline
Gain ultimate control over volumes based on splines with a curve-based UI to adjust the thickness of the volume at each point along the spline’s length.
Vertex Maps For Curvature
Create Curvature maps when meshing a volume to use when shading and defining MoGraph and field-based effects. Add clones in the nooks and color the crannies to your heart’s content.
Ready for Action
The fourth dimension is time, so animation is fundamental to Cinema 4D. R21 brings powerful new options to use Fields in simulations, improvements to the Fields workflow, and key character animation enhancements.
With the new Field Force dynamics object you can use the power of fields to control dynamic forces in your animations.
Channel Mix Field
Convert between values, color and direction in Fields to vary the strength of effects based on color or direction. Use strength or color to define direction in the new Field Force object.
Subfields Workflow Enhancements
The new hierarchical view makes it easier and more efficient to manage the subfields of other fields. For a better overview and workflow you can now see subfields in the main Field list.
Use one or more fields to mask the effects of another field for exciting and complex results.
Define Normal Direction With Fields
Normal Tags can now be modified by fields, and have a field list (for use with Target Effector, Field Force, etc.)(for more Fields improvements see the full features list)
If you can imagine it
There’s nothing more important than the realization of your artistic vision. Cinema 4D Release 21 includes some new rendering technologies, new Nodes, vast improvements to the Node workflow, and ongoing development on ProRender so you can achieve your creative goals.
Intel Open Image Denoiser
Get great renders out the door faster than ever before with the power of machine learning and Intel’s Open Image Denoiser. This breakthrough technology cleans up typical render noise so fewer iterations are needed for an acceptable image. Best of all, the denoiser is implemented as a post effect and available for Cinema 4D’s Physical Render, ProRender, Redshift and third-party render engines.
Nodes for Everyone!
You’ve told us how much you love the new Node-Based Materials introduced in Cinema 4D R20 – and how much you’d love to use the same interface with third-party render engines. Cinema 4D Release 21 introduces Node Spaces for managing nodal setups for multiple render engines within a single material, and many of the most popular external render engines are already evaluating the new API to implement their own Node Spaces.
New Physical Render Nodes
You can now cache the 2D result of nodes, and generate various effects like blur, sharpen and emboss. The Cells node allows advanced control of Voronoi patterns. With the Trace Multi-Ray node you can generate advanced shading effects like ambient occlusion, blurry reflections, rounded edges and more.
Pro Render Enhancements
Users on Windows and Mac can take advantage of the latest ProRender enhancements to harness the GPU for rendering. Create advanced ProRender materials using nodes and the powerful new Node Spaces. ProRender features more than 70 unique material nodes, which include the ability to render volumes. There’s also new multipass options and support for out-of-core HDRI skies.
Drag And Drop Node Workflow
Now you can duplicate nodes with a simple drag-and-drop, and drag to rearrange the ports within each node. New input and output nodes make it easy to untangle the wires.
Protect Your Nodes
Export encrypted versions of node assets to sell or share without exposing the details of your handiwork.
Feel right at home
Creating amazing 3D is both work and a passion, and you should feel right at home in Cinema 4D. R21 includes visual improvements, performance boosts and valuable workflow enhancements.
Easy on the Eyes and Quick on the Draw
Cinema 4D has gotten a facelift, but there’s great benefits below the surface as well. You’ll enjoy clear, anti-aliased display of HiDPI UI elements – on Windows and Mac. High-res displays push more pixels, but Cinema 4D’s managers have been optimized to perform better than ever before. An updated look-and-feel also provides a more modern UI with improved colors.
Get up and running right away with updated defaults based on the most common user tweaks.
It’s easier than ever to find the command or tag you need thanks to updated menus. Features are always quick at hand thanks to Commander, which now remembers the last thing you did.