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New shader models and GPU raytracing improvements provide superior rendering quality.
Includes enhanced UV editor, support for Alias reference assemblies, and new texture-based light baking.
Enhanced VRED streaming capabilities, including UI improvements and expanded device support.
You can now use real-time depth of field, both in OpenGL and CPU raytracing, as well as for animations.
Greater option selection with screen space ambient occlusion provides better quality with minimal artifacts.