Autodesk® Maya® software offers artists an end-to-end creative workflow with comprehensive tools for 3D animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform. All these capabilities are combined into a single application offering CG artists an exceptional value. Newly available for the Mac OS® X 64-bit operating system, Maya 2011 delivers a revitalized user interface, enhanced viewport interaction, new 3D editorial capabilities, integrated color management, and improved character animation.
Updated User Interface
Enjoy a consistent, enhanced user experience on all supported platforms.
New skinning tools and workflows
Create better skinned characters with more realistic deformations in less time.
New non-destructive live retargeting workflow
Reuse, correct, and enhance motion-capture and certain other animation data faster and more easily with a new non-destructive retargeting workflow which uses the Autodesk® HumanIK® (HIK) libraries.
Advanced simulation tools
Access the innovative Maya Nucleus unified simulation framework and the first two fully integrated Nucleus simulation modules (Maya nCloth and Maya nParticles) as well as Maya Fluid Effects, Maya Hair, and Maya Fur and realize a wide range of visual effects.
Work interactively with virtually any visual media, regardless of bit-depth or image size, using the Maya Composite compositor.
Professional camera tracking
Extract accurate 3D camera and motion data from video and film sequences and then insert CG elements seamlessly into a scene using the matchmoving camera tracker.
A comprehensive range of keyframe, non-linear, and advanced character animation editing tools
Create, animate, adapt, and repurpose animation data and edit realistic digital characters.